Posts about graphics and-interactive-applications
Categories
- Jun 05 2012
Third-Party JavaScript Development: The Future!
I’ve just returned from the future, and I have a lot to share with you. World news, sports scores, market changes, all that stuff can wait. First, we need to talk about third-party JavaScript. There’s a great deal of browser technology on the way that will affect the way you write code. Here, I’ll focus […]
Continue ReadingThird-Party JavaScript Development: The Future! - May 15 2012
JavaScript: Arduino Programming on Node.js
Today is Tuesday, May 15th 2012. Just over a year ago, I discovered node-serialport by Chris Williams and went immediately to the closest Microcenter and purchased the Getting Started with Arduino kit. Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It’s intended for artists, designers, hobbyists, and anyone interested […]
Continue ReadingJavaScript: Arduino Programming on Node.js - Apr 17 2012
Third-Party JavaScript Development: CSS Defensive Techniques
(In a previous article, I introduced a convenient method for shipping stylesheets with your third-party JavaScript application.) When styling content in your third-party JavaScript application, you have a unique challenge to overcome: interference. The publisher may have used any number of techniques to define styles, and many of them threaten to modify the appearance of […]
Continue ReadingThird-Party JavaScript Development: CSS Defensive Techniques - Apr 10 2012
Third-Party JavaScript Development: Optimizing CSS Delivery
As a practicing masochist, I have recently developed an interest in third-party JavaScript application development. I’m not alone: third-party JavaScript (or “3PJS”) applications are becoming more and more common on the web (see Disqus, Optimizely, and Google Analytics, for instance). Like any developing methodology, best practices are constantly being explored and re-defined. In this article, […]
Continue ReadingThird-Party JavaScript Development: Optimizing CSS Delivery - Apr 04 2012
Ringmark Tests Open Source
I am really excited that the tests powering Ringmark have been pushed up to Facebook’s fork of coremob/coremob-tests repo on GitHub. Read more about it on Facebook’s dev blog. We think that unit test authoring will be a great way for web developers to engage in the standards process, and so we are looking forward […]
Continue ReadingRingmark Tests Open Source - Feb 28 2012
JavaScript: WebRTC in Opera Mobile 12
Yesterday, Opera announced and released the latest version of its mobile browser, Opera Mobile 12. Today, while running the browser against the Ringmark suite, I noticed that it was now passing the WebRTC detection tests. Very exciting, indeed! To test drive the first ever mobile browser implementation of WebRTC, I decided to use dmv — […]
Continue ReadingJavaScript: WebRTC in Opera Mobile 12 - Sep 02 2011
HTML5 Video: Synchronizing Playback of Two Videos
Upon first thought, you might think that synchronized playback of two video elements would be simple – however – because the timeupdate event of the video element is indeterminate beyond its specification description of “Every 15 to 250ms, or whenever the MediaController’s media controller position changes”, this is actually non-trivial. Today, on the Web Made […]
Continue ReadingHTML5 Video: Synchronizing Playback of Two Videos - Aug 26 2011
Fieldrunners: Playing to the Strengths of HTML5 Audio and Web Audio
Bocoup is excited to be working with Gradient Studios to port the hit mobile game Fieldrunners, by Subatomic Studios, to HTML5. This is the third in a series of weekly development blog posts. This week, we focused on incorporating sound into the Fieldrunners port. Lucky for us, in-browser audio support has come a long way […]
Continue ReadingFieldrunners: Playing to the Strengths of HTML5 Audio and Web Audio - Aug 08 2011
JavaScript: Firefox Nightly introduces DOM Joystick Events
Late last week, excitement buzzed here at Bocoup, when David Humphrey of Mozilla dropped us a line with links to a Firefox nightly build that had added rudimentary support for a set of DOM Joystick events. Several hours later we, along with Jason Orendorff and TedMielczarek of Mozilla, put together a couple of prototype experiments […]
Continue ReadingJavaScript: Firefox Nightly introduces DOM Joystick Events - Aug 04 2011
Performance Data from our Fieldrunners WebGL Demo
Bocoup is excited to be working with Gradient Studios to port the hit mobile game Fieldrunners, by Subatomic Studios, to HTML5. This is the third in a series of weekly development blog posts. Last week we posted a demo of our WebGL port of the Fieldrunners particle system. What I didn’t mention in that post […]
Continue ReadingPerformance Data from our Fieldrunners WebGL Demo- Tagged in:
- performance,
- testing