Blog
Categories
- Jul 19 2016
Adventures in Pair Designing: Pomming
Designing in a vacuum is challenging. It’s more than challenging – it’s hard, painful, sad, depressing, defeating, pointless, infuriating, lonely – you get my point? It can potentially be debilitating for a creative to be working in a silo, which from time to time could happen on a project. To address this, we are experimenting […]
Continue ReadingAdventures in Pair Designing: Pomming- Tagged in:
- design,
- productivity
- Jul 14 2016
Creating a Bocoup style guide
In between client work and working with my design colleagues on an internal project, I’ve been busy creating a Bocoup style guide. One of the fantastic things about Bocoup is that we make a lot of the tools we use to track our work, schedules, and skills—but we didn’t have an easy way for anyone […]
Continue ReadingCreating a Bocoup style guide- Tagged in:
- design,
- front-end,
- style guides
- Jul 08 2016
Pom & Circumstance: Announcing Pombot for tracking time and productivity in Slack
Recent communication apps, like Slack, have lowered the barrier of entry for the use of bots to increase productivity. There are many techniques that I, personally, have tried in the past for time management, but none that I ever ended up fully adopting. Despite that, I always have been fascinated with what my colleagues were […]
Continue ReadingPom & Circumstance: Announcing Pombot for tracking time and productivity in Slack- Tagged in:
- bots,
- chatter,
- pombot,
- productivity,
- slack
- Jul 07 2016
Announcing Chatter: a library for making interactive chat bots on slack and more
We’ve long been making bots with hardware, now we’re making them with software too! They started as simple one-off “report bots.” Basically, helpful commands that anyone in our Slack could use to show useful information like who’s out on a given day, or how much vacation time we’ve taken. We also made a bot where […]
Continue ReadingAnnouncing Chatter: a library for making interactive chat bots on slack and more - Jun 29 2016
J5 Alive! Announcing the Johnny-Five Inventor’s Kit from Bocoup and Sparkfun
Today, we’re proud to announce the launch of the Johnny-Five Inventor’s Kit! You can head over to Sparkfun’s blog to read the full announcement from our very own Jory Burson, but here’s the quick version: After years of working to make it possible for people from all backgrounds to program hardware with JavaScript, we’ve collaborated […]
Continue ReadingJ5 Alive! Announcing the Johnny-Five Inventor’s Kit from Bocoup and Sparkfun- Tagged in:
- bots,
- johnny-five
- Jun 20 2016
Making the Reconbots for Intel at Maker Faire Bay Area 2016
This year Intel and Bocoup joined forces to show what you can do at home with the Intel Edison and Johnny-Five. We built a roving robot with streaming video and touchscreen controls in a few days using off-the-shelf parts and under 600 lines of code. We named it Reconbot. Build and drive a robot with […]
Continue ReadingMaking the Reconbots for Intel at Maker Faire Bay Area 2016- Tagged in:
- bots,
- conferences
- Jun 15 2016
CriticalCSS In Action
In just my first weeks at Bocoup, I’ve been learning a lot about performance and how to make a site smoking fast. Recently, we were hired to audit and help a client understand what they could do to improve their site speed, and through this project I learned the nuts of bolts of actually implementing […]
Continue ReadingCriticalCSS In Action- Tagged in:
- performance audit
- Jun 09 2016
Welcome, Lyza Danger Gardner
When you need to grow some plants, you can hire any ol’ gardener. When you need to grow Bocoup, only one Gardner will do: Lyza Danger Gardner! Originally hailing from Oregon—where she co-founded the high-flying CloudFour—Lyza is now our second Bocouper living in the forests of Vermont. Lyza is a prodigious writer to say the […]
Continue ReadingWelcome, Lyza Danger Gardner- Tagged in:
- news
- Jun 06 2016
Building a Better Lyra
Last year we had a successful Knight Foundation Prototype Grant-funded collaboration with the University of Washington Interactive Data Lab (IDL) to improve their Voyager data exploration tool. At the end of our collaboration we knew we wanted to work with the amazing team from the IDL again, so we were thrilled when Jeff Heer & […]
Continue ReadingBuilding a Better Lyra - May 23 2016
Introducing BoxArt: A Library to Help Build HTML Games
We’ve been busy building some Open Web Games at Bocoup. As we did so, we realized there was a dearth of resources for making performant, fun web games using the DOM. Most material aimed at game developers focuses on canvas rendering, and there aren’t many resources for web developers that show them how to use […]
Continue ReadingIntroducing BoxArt: A Library to Help Build HTML Games