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- Jan 16 2014
Building HTML5 Games with GSN Games
HTML5 is ready for mobile Open Web games. Flash is absent or disappearing on mobile devices. Meanwhile, in the US and the UK, 20% of Internet users are mobile-only, and in some markets more than half of Internet users are mobile-only. It is widely held that the next two billion people coming online in the […]
Continue ReadingBuilding HTML5 Games with GSN Games - Jan 06 2014
Welcome Tyler Kellen
I’m thrilled to announce that Tyler Kellen has joined our engineering team at Bocoup! Tyler has long been a core contributor to Grunt, working alongside Ben Alman to release Grunt 0.4 as well as numerous patches and plugins. Tyler has also collaborated on multiple Open Source projects, and is currently working on node-task and other […]
Continue ReadingWelcome Tyler Kellen- Tagged in:
- news
- Dec 12 2013
Effective Unit Testing with AMD
AMD (short for Asynchronous Module Definition) is a JavaScript API specification for structuring modular code. The web abounds with blog posts illustrating its use in front-end application development (and there’s plenty of healthy debate around its necessity, too). The topic of unit testing (despite being integral to the process of software development) does not receive […]
Continue ReadingEffective Unit Testing with AMD- Tagged in:
- performance,
- testing
- Dec 10 2013
Counting Uniforms in WebGL
For a recent consulting project I was attempting to render some fairly complex skeletal animations in WebGL on Firefox and Chrome. I quickly ran into a situation where the animation was rendering on Linux and Mac computers, but not on Windows. All the test machines had up-to-date graphics drivers, but the Windows machines threw a […]
Continue ReadingCounting Uniforms in WebGL- Tagged in:
- data visualization,
- design,
- performance
- Nov 26 2013
Good-bye Dan
My dear friend Dan Heberden has left Bocoup to join another former Bocouper at Bazaarvoice. Dan and I met years ago through the jQuery community, and it has been an honor to build Bocoup along side him. I am excited to continue working with Dan as a member of Bocoup’s extended family and through the […]
Continue ReadingGood-bye Dan- Tagged in:
- news
- Nov 18 2013
Bonjour Gare Du Nord
I’m thrilled to announce that Bocoup is moving its headquarters from Fort Point to Bullfinch Triangle in the West End of Boston. Our new headquarters in this historic district will be situated next door to North Station and across from the Boston Garden at 239 Causeway Street. The facility will house our team, coworking for […]
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- news
- Nov 15 2013
Good-bye Richard
Our friend, and one of my mentors, Richard Worth, has left Bocoup to join DonorDirect. During his time at Bocoup, Richard helped jump-start our training initiatives and developed two amazing Open Web engineering courses. Richard also contributed his organizational and leadership skills to start The jQuery Foundation at Bocoup, and to help Bocoup begin to […]
Continue ReadingGood-bye Richard- Tagged in:
- news
- Oct 29 2013
Climate Central Surging Seas Risk Finder
We recently had the opportunity to work with the very talented team over at Climate Central, an independent organization of leading scientists and journalists researching and reporting the facts about our changing climate and its impact on the American public. The scarcity of resources that convey factual information about the effects of climate change in […]
Continue ReadingClimate Central Surging Seas Risk Finder - Oct 28 2013
Building Multiplayer HTML5 Games with Cloak
Here at Bocoup I’ve been building a lot of multiplayer HTML5 games using Node.js and Socket.io. This stack has been working great for us! We’ve used Socket.io in our work with Game Show Network, PBS and MIT, and we build all kinds of stuff on Node. My experience on these projects has led me to […]
Continue ReadingBuilding Multiplayer HTML5 Games with Cloak - Oct 21 2013
Towards “Responsiveness” with d3.chart.js
While data visualization is growing as a medium on the Open Web, practitioners of the field still struggle to make data visualization “work” on different screens. The question “how do I render at different sizes?” is an important one, but only tackles a portion of the greater challenge of “what does it mean to create […]
Continue ReadingTowards “Responsiveness” with d3.chart.js