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- Sep 02 2011
HTML5 Video: Synchronizing Playback of Two Videos
Upon first thought, you might think that synchronized playback of two video elements would be simple – however – because the timeupdate event of the video element is indeterminate beyond its specification description of “Every 15 to 250ms, or whenever the MediaController’s media controller position changes”, this is actually non-trivial. Today, on the Web Made […]
Continue ReadingHTML5 Video: Synchronizing Playback of Two Videos - Aug 30 2011
Problem with DigiNotar SSL Certificates
While executing the all too familiar morning routine of a geek today – coffee, various news feeds, and mailing lists – I came across a disturbing bit of news. It turns out that DigiNotar, an SSL certificate issuer in the Netherlands (think VeriSign but less reputable), issued a wildcard SSL certificate for Google domains (*.google.com) […]
Continue ReadingProblem with DigiNotar SSL Certificates- Tagged in:
- web applications
- Aug 26 2011
Fieldrunners: Playing to the Strengths of HTML5 Audio and Web Audio
Bocoup is excited to be working with Gradient Studios to port the hit mobile game Fieldrunners, by Subatomic Studios, to HTML5. This is the third in a series of weekly development blog posts. This week, we focused on incorporating sound into the Fieldrunners port. Lucky for us, in-browser audio support has come a long way […]
Continue ReadingFieldrunners: Playing to the Strengths of HTML5 Audio and Web Audio - Aug 25 2011
New Training: Building Web Applications with Backbone.js
For more than a year, people have been asking us how they can better organize their JavaScript application code. And for more than a year, we’ve been working on an answer to this question. At Bocoup, we’ve realized that modern client-side web applications present complexities previously only seen in server-side development. Maintaining separation between data […]
Continue ReadingNew Training: Building Web Applications with Backbone.js- Tagged in:
- training,
- web applications
- Aug 23 2011
New Game Tickets On Sale
Tickets to New Game, our HTML5 Game Conference in San Francisco this fall, went on sale last week. We are really excited for an incredible lineup of speakers including the likes of Rich Hilleman from EA, engineers from Mozilla, Spil Games, Opera, Google, Bocoup, GameSalad, Moblyng, and other very exciting folks to be announced soon. […]
Continue ReadingNew Game Tickets On Sale- Tagged in:
- conferences,
- games,
- html5
- Aug 19 2011
Spoofing User-Agent with Chrome’s WebRequest API
Whenever you ask for a page on the web, your request has a lot of data attached to it. One part of your request (the “user-agent” string) describes your software environment—usually your operating system and your browser’s name and version number. Like many things on the web, this data is a convention, not a law. […]
Continue ReadingSpoofing User-Agent with Chrome’s WebRequest API- Tagged in:
- client side,
- tutorial,
- web applications
- Aug 08 2011
JavaScript: Firefox Nightly introduces DOM Joystick Events
Late last week, excitement buzzed here at Bocoup, when David Humphrey of Mozilla dropped us a line with links to a Firefox nightly build that had added rudimentary support for a set of DOM Joystick events. Several hours later we, along with Jason Orendorff and TedMielczarek of Mozilla, put together a couple of prototype experiments […]
Continue ReadingJavaScript: Firefox Nightly introduces DOM Joystick Events - Aug 04 2011
Performance Data from our Fieldrunners WebGL Demo
Bocoup is excited to be working with Gradient Studios to port the hit mobile game Fieldrunners, by Subatomic Studios, to HTML5. This is the third in a series of weekly development blog posts. Last week we posted a demo of our WebGL port of the Fieldrunners particle system. What I didn’t mention in that post […]
Continue ReadingPerformance Data from our Fieldrunners WebGL Demo- Tagged in:
- performance,
- testing
- Jul 27 2011
Fieldrunners WebGL Particle System Demo
Bocoup is excited to be working with Gradient Studios to port the hit mobile game Fieldrunners, by Subatomic Studios, to HTML5. This is the second in a series of weekly development blog posts. Last time, I posted about some basic WebGL particle system benchmarks we ran. We were extremely pleased with the results. The next […]
Continue ReadingFieldrunners WebGL Particle System Demo - Jul 15 2011
Benchmarking WebGL Particle Effects
Bocoup is excited to announce that we are working with Gradient Studios to port the hit mobile game Fieldrunners, by Subatomic Studios, to HTML5. This is the first in a series of weekly development blog posts. One of the earliest tasks in porting an existing game to a new platform is to assess feasibility. This […]
Continue ReadingBenchmarking WebGL Particle Effects- Tagged in:
- client side,
- data visualization,
- performance